Tartarus Simulator · Board analyzer

What should I do?

Set up your board exactly as it is in your game: what's in each cell, where the warden stands, today's doors and your tools. Then ask, and the trained strategy picks your move and checks it with hundreds of playouts.

Auto Screenshot Mode (beta) Desktop app (Windows)

Read a screenshot

Paste a screenshot of your prison screen (Ctrl+V), drop it here, or choose a file. The reader fills in your board, instruments, Chromatic prisoners, today's doors and the days until the riot, and the advice follows straight away. It's still learning: anything it's unsure of is marked Check. If the board doesn't match your game, fix it and press Recheck.

Tartarus Prison

At least 1 inmate's rarity reaches Supreme

Torture Instrument

Your instruments

Chromatic Prisoner

Light up the doors your game offers today. They come from the next six cells clockwise from the warden.

Pick this only while your game shows the Instigate and Bestow buttons. The warden stands in the office (cell 01), and the analyzer ranks the two. Once you've taken one, the buttons are gone: paste your next screenshot, or go back to Make Your Decision.

The inmate in the warden's cell is chaining and must eat again, and your game asks which meal. Set the board as it is now: the analyzer ranks each meal it can take.

The event in the warden's cell

The door the warden just opened held it, or the cell the warden walked into had a "!". The inmate there must be in the warden's cell.

A different event? .

After accepting the Sewer Ratway, your game asks “Select an Objective”, with every cell but the office on offer. Set the board as it is now: the analyzer ranks every cell.

What's on offer

An instrument or gift that isn't listed? .

Click a cell to pick what's in it; the panel below has the details. Keys: M L W R beast · 1–5 rarity · S sealed · X scratched · N nest · E empty · I Tusk · D today's door · H warden here · arrows move around the ring.

Cell 02

What's in it
Beast
Rarity
Event behind the door